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Processor package mounted on a circuit board, monochrome
All services

End to end

One team from schematic to shipped units.

Design, prototype and sourcing run as a single engagement — so nothing is lost in the handoff between three separate vendors.

Who this is for

  • Founders who need a product, not three vendors to manage
  • Teams without in-house hardware engineering
  • Companies that have been burned by a handoff between design and build

What you get

Everything in the three individual services

A single point of contact across all three

One integrated schedule and budget

Sourcing risk designed out from day one

Continuous DFM rather than a late-stage review

A production-ready package at the end, not a pile of files

How it runs

What actually happens, in order.

  1. 01

    Scope

    What the product must do, what it must cost, and when it must exist. We would rather argue about this now than discover a mismatch at the prototype stage.

  2. 02

    Design with sourcing in the room

    Parts are chosen for availability as well as performance, because the people buying them are on the same team as the people specifying them.

  3. 03

    Prototype and iterate

    Build, test, learn, revise. Each loop is shorter because nobody is waiting on a third party to respond.

  4. 04

    Pilot and qualify

    A batch built the production way, with test coverage and documented yield.

  5. 05

    Production

    Transferred to your manufacturer or built through our network — with the sourcing already solved.

Capabilities

The detail, if you want it.

What it covers

  • Requirements and architecture
  • Schematic, layout and firmware
  • Prototype and pilot builds
  • Test development
  • Full BOM sourcing
  • Production transfer

Why it is faster

  • No vendor-to-vendor handoff
  • Part availability known at design time
  • One schedule, not three
  • Problems land with one accountable team
  • DFM applied continuously
  • Shorter iteration loops

Questions

Asked often enough to answer here.

Is this more expensive than hiring three vendors?

Usually not, and the reason is schedule. Most of the cost overrun in hardware projects comes from rework after a handoff — a design that cannot be sourced, or a board that cannot be built. Removing the handoff removes most of that.

Can we start with one service and expand?

Yes, and many clients do. Starting with a design or a sourcing engagement is a low-risk way to see how we work before committing to the whole thing.

What if we already have a manufacturer?

Then we design and prototype toward their process and hand over cleanly. We are not trying to displace a relationship that already works.

How involved do we need to be?

As involved as you want. Some clients join a weekly review; others check in at milestones. What we need from you is decisions when the project needs them.